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Presented here are all the released musical works of the Electric Keet, in approximately chronological order. The name of each track is also a link to a high-quality MP3 of the track. Following that is the length of the track, and the albums or other media in which it appears.

Dream Of One • 00:39 • Beyond It All: version one point zero beta three
This track uses only one channel of sound; nowhere in the piece is more than a single note heard at the same time. Furthermore, there is only one instrument sample, an approximate square-wave.
Experiment • 04:13 • Beyond It All: version one point zero beta three
Beyond It All • 04:33 • Beyond It All: version one point zero beta three
Give this one a try in the game Audiosurf. Go ahead. Don't come crying to me about finger sprains.
Wedding in the Leaves • 04:23 • Beyond It All: version one point zero beta three
This was written for the marriage of two characters in an online roleplay environment. Sadly, the track is more remembered than the marriage.
Homesick • 03:51 • Beyond It All: version one point zero beta three; Realmz
Interestingly, this track appears as the “Create Music” in a little role-playing game for Windows called Realmz. Also interestingly, I only found this out many years after the game was released; permission had never been requested. I'm not upset, merely amused!
Let's Break Something • 02:14 • Beyond It All: version one point zero beta three
The E-Keet Song of Themes • 08:01 • Beyond It All: version one point zero beta three
This is the first of two versions of this suite. Which of the two do you prefer?
March of LGM • 02:54 • Beyond It All: version one point zero beta three
This was composed for a fledgling MS-DOS port of the popular Macintosh tank battle game Bolo. Sadly, the game did not reach completion for a variety of reasons.
RooHalloween • 02:55 • Beyond It All: version one point zero beta three
Exotic • 03:08 • Beyond It All: version one point zero beta three
Allocated Bytes • 03:39 • Beyond It All: version one point zero beta three
This track was composed as a sort of theme song for Tony Castelletto, a good friend and the producer for Frozen Hex.
ReBounce • 04:25 • Beyond It All: version one point zero beta three
A.M. A.L. Funk • 02:03 • Beyond It All: version one point zero beta three
The first of two versions, this track was composed for the OPL2 synthesiser present on all AdLib-compatible soundcards.
Jessie's Theme • 07:14 • Beyond It All: version one point zero beta three
The namesake for this track is actually not myself. True story!
Autumn Death • 02:01 • Beyond It All: version one point zero beta three
This track has had a different instrument sound for each release of Beyond It All. If there's demand, I may provide the earlier two.
SB Remix • 05:05 • Beyond It All: version one point zero beta three
This is a remix of a four-channel MOD I composed for a card game for Windows which never saw the light of day.
Drop Syndrome • 03:39 • Beyond It All: version one point zero beta three
Gold Moon • 06:21 • Beyond It All: version one point zero beta three
Most of this piece was composed in the span of a single day to meet the deadline for a music competition. Unfortunately, many of the judges thought it sounded too similar to the previous year's winner and rejected it purely for that reason.
Two-Bit • 03:05 • Frozen Hex
Similar to Dream of One, this track uses only one sound sample, though it employs two channels for it.
Wild Rise • 02:37 • Frozen Hex
Travelocity • 04:52 • Frozen Hex
I was unaware of a travel-planning site with the same name as this track when I composed it.
Spell Machine • 04:36 • Frozen Hex
This track has become one of the most well-known of my works. It was also become the release I personally despise most. I promise that I won't insist that others loathe it for my benefit.
Neuron Core • 04:05 • Frozen Hex
Think of this piece as an ode to cheap apartment showers which fluctuate wildly in temperature. After all, that was the inspiration.
Depth • 06:38 • Frozen Hex
Speaker-huggers adore this one. Owners of inexpensive speakers often wonder why the intro is so quiet, due to its reliance on waves of frequencies below the range of most low-end equipment.
Feline Measures • 02:51 • Frozen Hex
Very Alone • 04:10 • Frozen Hex
Minute After • 06:42 • Frozen Hex
Voice Twist 90 • 01:54 • Frozen Hex
Song of Themes • 08:35 • Frozen Hex
This is the second of two versions of this suite. Which do you prefer?
Returning to X • 02:11 • Frozen Hex
I wasn't terribly familiar with the music of Depeche Mode before writing this piece. After hearing it, my friends insisted that I should be.
Next Level • 05:07 • Frozen Hex
Blind Curve • 01:27 • Frozen Hex
March of the Microphile Amputees • 01:40 • Frozen Hex
The digital samples used in this piece were generated by convincing Impulse Tracker to read in a few data files from my hard drive as though they were eight-bit samples.
New Realms • 10:00 • Frozen Hex
This was an early attempt at creating a condensed rock opera, albeit one without lyrics. Also, a majority of it was composed in one evening.
The End of the Beginning • 01:39 • Frozen Hex
Originally, this piece was a short idea tacked onto “New Realms” that I felt deserved its own place on the album.
Super Snow Fight • 02:04 • On the Game Grid; Super Snow Fight
This track appeared in a small homebrew Gameboy Advance game of the same name.
Loop The Loop ~ Loop Garden • 01:50 • On the Game Grid; MaxPlay Classic Games Volume One: Loop the Loop
Loop the Loop ~ Skyline • 02:15 • On the Game Grid; MaxPlay Classic Games Volume One: Loop the Loop
Loop the Loop ~ A.M. A.L. Funk • 01:52 • On the Game Grid; MaxPlay Classic Games Volume One: Loop the Loop
This soundtrack was prepared for a Gameboy Advance game, Loop the Loop, which appeared in the same compilation as Chopper II. This version of A.M. A.L. Funk is the second of two versions, and unlike the original uses a sample wavetable.
Dedicated To Simple Waves • 02:34 • On the Game Grid
Even though a real Commodore 64 was not used in the creation of this track, it is meant to have sound reminiscent of such.
River City Ransom II ~ Street • 01:37 • On the Game Grid
River City Ransom II ~ Mall • 01:32 • On the Game Grid
River City Ransom II ~ Plot • 00:29 • On the Game Grid
The first of these tracks is a new arrangement of a piece from the NES game River City Ransom, meant for a Gameboy Advance sequel to the game which did not reach completion. (As such, “River City Ransom II ~ Street” is not covered under the Creative Commons licence.) The other two meant for the same game are original compositions.
Separate Ways • 05:31 • On the Game Grid
One of the few straight cover tunes I've ever done, this is an attempt at a note-for-note rendition of Journey's “Separate Ways (Worlds Apart)” as it would sound on an NES. (As such, “Separate Ways” is not covered under the Creative Commons licence.) In fact, a composition tool was used to create code which would actually run on an NES game system.
Milo's Quest: Dragon Pearls ~ Illuminated Path • 01:21 • On the Game Grid
Milo's Quest: Dragon Pearls ~ Fresh Curiosity • 01:48 • On the Game Grid
Milo's Quest: Dragon Pearls ~ Bold Traveller • 00:42 • On the Game Grid
Milo's Quest: Dragon Pearls ~ In a Proud Town • 01:52 • On the Game Grid
Milo's Quest: Dragon Pearls ~ In the Details • 01:14 • On the Game Grid
Milo's Quest: Dragon Pearls ~ Fearless • 02:09 • On the Game Grid
Milo's Quest: Dragon Pearls ~ Circumspection • 02:12 • On the Game Grid
Milo's Quest: Dragon Pearls ~ World Inverted • 03:22 • On the Game Grid
Milo's Quest: Dragon Pearls ~ A Voiceless Cage • 02:29 • On the Game Grid
Milo's Quest: Dragon Pearls ~ Fluid Dynamic • 01:49 • On the Game Grid
Milo's Quest: Dragon Pearls was a project for the Gameboy Advance, a deep puzzle game with RPG-like game elements and a rich story world. Each of the main characters in the game was to have their own theme according to their style. The soundtrack stands as one of my proudest accomplishments, even if the game stalled out and did not reach completion, although there have been whispers of bringing the project to the Nintendo DS platform.
The Freespace Initiative • 04:50 • On the Game Grid
This medley of music was created for a Gameboy Color game which only reached an early stage of development before the team fell apart.
Chopper II ~ Intro • 00:34 • On the Game Grid; MaxPlay Classic Games Volume One: Chopper II
Chopper II ~ Earth • 01:27 • On the Game Grid; MaxPlay Classic Games Volume One: Chopper II
Chopper II ~ Air • 01:10 • On the Game Grid; MaxPlay Classic Games Volume One: Chopper II
Chopper II ~ Water • 01:52 • On the Game Grid; MaxPlay Classic Games Volume One: Chopper II
Chopper II ~ Fire • 01:29 • On the Game Grid; MaxPlay Classic Games Volume One: Chopper II
Curiously, Chopper II is a simple Gameboy Advance game which was packed into a compilation to be published as an emulated game for the GameCube... and only in PAL regions. The compilation was so dubious that despite the published, on-the-shelf status of the game, my contribution is practically unknown.
MegaRoo • 07:00 • On the Game Grid
The Mega Man series of games is well-known and well-loved. Being a fan of the earliest games in the series, I sought to compose a sort of homage to their classic NES sound.
Wonkie Guy ~ Grass • 01:11 • On the Game Grid
Wonkie Guy ~ Ice • 01:18 • On the Game Grid
Wonkie Guy ~ Finale • 02:00 • On the Game Grid
Created for a homebrew Gameboy Advance game called Wonkie Guy, these tracks were not included in the release of the game because of the programmer's confusion with the sound engine and decision to drop the soundtrack.
Perciever • 04:28
Connector • 04:46
These tracks were intended to be parts one and two of three, a sort of story-inspired triptych. Sadly, I never did get the third to come together.
Renewal • 05:00
I was commissioned to write this piece as a wedding gift to be played during the procession. Strangely, I have no idea whether it was ever played at the wedding.
Step • 01:08
This track is what playing around in a new music composition program results in. I'll make no further excuses for it.
War of One • 01:57
Similar to Dream of One, this track uses only one sound sample and one channel.
Space Gems Advance ~ Normal • 01:20 • GBADEV.ORG 2004Mbit Competition: Space Gems
Space Gems Advance ~ Hard • 01:22 • GBADEV.ORG 2004Mbit Competition: Space Gems
Space Gems Advance ~ Jingles • 02:07 • GBADEV.ORG 2004Mbit Competition: Space Gems
This soundtrack appeared in one of the published homebrew Gameboy Advance games in the GBADEV.ORG 2004Mbit Competition. Two of the tracks are adaptive, meaning they are carefully designed to reveal more lines of music as the game progresses; the mixdowns presented represent a single loop at the halfway point, and a loop in the final stretch with all the lines present.
Errant Cog • 01:12 • GBADEV.ORG 2004Mbit Competition
This piece appeared as the menu music for a small compilation of homebrew Gameboy Advance games from the GBADEV.ORG 2004Mbit Competition.
Battalion: Head 2 Head • 04:46 • Battalion: Head 2 Head; Battalion: Freedom
The online Flash game Battalion: Head 2 Head, re-released as Battalion: Freedom, features most of these tracks. Initially each track was intended to belong to a particular commanding officer to match their style, but that system was dumped in favour of simply cycling through the tracks on each turn. The track listing follows:
0:00 - Hellflare
0:13 - War Room
0:51 - Iron Determination
1:33 - Tense Tactics
2:23 - Cold Confidence
3:05 - Precision Strike
3:47 - Pulse of Conflict
4:29 - Hell's Victor
4:36 - One Of The Damned
Battlemachy • 05:46 • Battlemachy: Jade Bandit
The first and last three tracks in this suite appear in the online Flash action game Battlemachy: Jade Bandit. The second through fourth were to appear in the second game in the series, which has yet to be developed.

Album

All the tracks here have been packaged up into albums. If you're looking to download a large amount of work at once, here's the best way.

Beyond It All: version one point zero beta three was originally released in 1997 as simply "Beyond It All: version one point zero beta", again in 1999 with a "two", and finally in 2004 as it appears here. Each of these releases sought to improve on the mastering of the album, but with the exception of "Autumn Death", the classic sound – rough, unpolished, and amazingly earnest – remains.
Frozen Hex is an album from 1999 which explores an expanded breadth of musical style. Many of the tracks tell stories... especially the reworking of the “Song of Themes”.
On the Game Grid, released in 2004, is a mix of videogame-inspired tracks and music composed specifically for videogames. Those with heavy nostalgia for the eight-bit era will revel in this album, though there's something in it for nearly any musical taste.
electrickeet.com is simply a collection of everything which appears on this site that hasn't yet seen an album release. If you're an Electric Keet fan looking for the fastest way to catch up, this is your one-stop shop. As always, thanks for listening, and don't be afraid to contact me with feedback!