All these tracks are released under a Creative Commons Attribution 3.0 license.
Newest releases are at the top. Stream here or download them all at once. Find my older complete albums below!
Here's a short and poignant piece for the TI-99/4A..
This is a slow, melancholy piece for the Sega Genesis, inspired by insomnia and old television.
The Super Nintendo has a warm sound that lends itself to gentle, homey pieces like this one.
Similar to “Yellow Tomato”, this Sega Genesis piece was originally intended for release on the album Frozen Hex as the title track.
Here's an enthusiastic piece designed to play on the classic grey Game Boy.
This track didn't start out composed for the Sega Genesis, but it sure feels at home there now.
Steam, steamer, steamest.
Composed for a competition limited to the provided piano instrument, though some sample manipulation was permitted.
This track is perhaps a little too active to settle into a proper title.
Inspired by snow falling on a quiet night.
The online Flash game Battalion: Head 2 Head, re-released as Battalion: Freedom, featured most of these tracks.
The first and last three tracks in this suite appeared in the online Flash action game Battlemachy: Jade Bandit.
This track is made to be played on a real NES, though it uses the obscure VRC6 expansion chip’s additional sound channels.
This is the first part of an unfinished tryptich, with just a touch of that old analog synth sound.
This is the second part, with somewhat more of that old analog synth sound.
Like the MegaRoo soundtrack, this isn’t authentic NES sound though it fits the same hardware limits.
Also composed for the game Space Gems. These were dynamic tracks, arranged here into demonstrative mixes.
I was commissioned to compose this piece as a wedding gift.
Ever been short on sleep in a different time zone?
Also made for Loop the Loop. The game’s third track is a sample-based cover of A.M. A.L. Funk.
This was composed for the GBA title Milo’s Quest: Dragon Pearls which sadly never saw commercial release.
Also composed for Milo’s Quest: Dragon Pearls.
Yet more Milo’s Quest: Dragon Pearls!
Also made for Chopper II.
This Mega Man inspired collection of tracks imitates NES sound, though it’s not completly authentic.
Composed for the unreleased GBA homebrew game Wonkie Guy.
Two sound channels, one chip sample.
The full original track appears on the album Beyond It All. This cut pulls out the sped-up section.
This track uses low sine waves that many inexpensive speakers can’t manage. If the first 16 seconds are silent, try headphones.
This and “Very Alone” use the same batch of small chiptune samples.
Long sleepless nights during long winters...
This is a Frozen Hex remake of a medley that first appeared on the album Beyond It All.
Inspired by a sense of accomplishment.
Either it's a very short rock opera, or this is a long overture.
What all it's beyond has never been revealed. It's a heck of a ride in the game Audiosurf.
Here’s that good old AdLib sound.
This is a sort of musical portrait of a personality.
Oddly, the original track of which this is a remix was never released.
Composed mostly in one day for a tracking competition.
My first album from 1997, this enjoyed three distinct releases, each with minor adjustments to the music within.
All of these albums were released on CD-R discs. Many of this 1999 album’s discs didn’t burn properly, rendering some of the tracks unplayable. Oops!
This album from 2004 is a collection of music that appeared in videogames or is videogame-related.