All-new site! All-new art! Many new fonts and much new music! Thank you for visiting, and please don't be afraid to get in touch if something seems broken, missing, or otherwise notable.
This piece is a meditation on the alchemical concept of fire. It makes a great 4K wallpaper!
Phoenix Comics & Games
These banners are one example of my visual branding work for the Seattle-based shop Phoenix Comics & Games.
Call it Cogstown
This is the front page of a fictional tabloid-format newspaper created as part of the tabletop roleplay campaign Destiny’s Calling.
As Above, So Below
This is a small sampling of cards from the As Above, So Below cartomancy deck.
Steam, steamer, steamest.
Composed for the title and menu screen of the GBA homebrew 2004Mbit Competition collection.
The Only Time (I’m Real (Is When I’m Not))
Composed for a competition limited to the provided piano instrument, though some sample manipulation was permitted.
This track is perhaps a little too active to settle into a proper title.
Inspired by snow falling on a quiet night.
Vict’ry of the Mad Scientist
This track is made to be played on a real NES, though it uses the obscure VRC6 expansion chip’s additional sound channels.
This is the first part of an unfinished tryptich, with just a touch of that old analog synth sound.
This is the second part, with somewhat more of that old analog synth sound.
She’s Got a Brand New NES
Like the MegaRoo soundtrack, this isn’t authentic NES sound though it fits the same hardware limits.
Space Gems ~ Hard
Composed for the game Space Gems which appeared in the GBA homebrew 2004Mbit Competition collection.
Space Gems ~ Normal
Also composed for the game Space Gems. These were dynamic tracks, arranged here into demonstrative mixes.
I was commissioned to compose this piece as a wedding gift.
Ever been short on sleep in a different time zone?
Loop the Loop ~ Loop Garden
Made for Loop the Loop, another GBA game appearing in MaxPlay Classic Games Volume 1.
Loop the Loop ~ Skyline
Also made for Loop the Loop. The game’s third track is a sample-based cover of A.M. A.L. Funk.
Milo’s Quest: Dragon Pearls ~ Fearless
This was composed for the GBA title Milo’s Quest: Dragon Pearls which sadly never saw commercial release.
Milo’s Quest: Dragon Pearls ~ Circumspection
Also made for the GBA title Milo’s Quest: Dragon Pearls. The game centered around peg solitaire in an RPG-like adventure.
Milo’s Quest: Dragon Pearls ~ World Inverted
Also composed for Milo’s Quest: Dragon Pearls.
Milo’s Quest: Dragon Pearls ~ A Voiceless Cage
Yet more Milo’s Quest: Dragon Pearls!
Chopper II ~ Water
Made for the GBA game Chopper II which was released as part of the obscure MaxPlay Classic Games Volume 1 game collection.
Chopper II ~ Fire
Also made for Chopper II.
This Mega Man inspired collection of tracks imitates NES sound, though it’s not completly authentic.
Wonkie Guy ~ Ice
Composed for the unreleased GBA homebrew game Wonkie Guy.
Two sound channels, one chip sample.
Spell Machine (radio cut)
The full original track appears on the album Beyond It All. This cut pulls out the sped-up section.
This track uses low sine waves that many inexpensive speakers can’t manage. If the first 16 seconds are silent, try headphones.
This and “Very Alone” use the same batch of small chiptune samples.
Long sleepless nights during long winters...
Song of Themes
This is a Frozen Hex remake of a medley that first appeared on the album Beyond It All.
Inspired by a sense of accomplishment.
Either it's a very short rock opera, or this is a long overture.
Dream Of One
One channel, one chiptune sample, less than one minute. Also, here’s an NES cover by Brad Smith!
Beyond It All
What all it's beyond has never been revealed. It's a heck of a ride in the game Audiosurf.
A.M. A.L. Funk
Here’s that good old AdLib sound.
This is a sort of musical portrait of a personality.
Oddly, the original track of which this is a remix was never released.
Composed mostly in one day for a tracking competition.
Beyond It All: version one point zero beta three
My first album from 1997, this enjoyed three distinct releases, each with minor adjustments to the music within.
All of these albums were released on CD-R discs. Many of this 1999 album’s discs didn’t burn properly, rendering some of the tracks unplayable. Oops!
On the Game Grid
This album from 2004 is a collection of music that appeared in videogames or is videogame-related.
E-Keet Winterlate A26
“A26” stands for “Alphabet 26”, my favorite unicase variant.
E-Keet Winterlate BC
“BC” stands for “bicameral”, having a distinct lowercase.
Not enough serifed raster-style fonts exist in the world.
E-Keet Paragon Black
This was created as a replacement for the titling font in the defunct MMORPG _City of Heroes_.
This started life as a monospaced raster font for Impulse Tracker.
This font was also designed for Impulse Tracker.
This narrow, stencil-like font has a corresponding TrueType font shown above.
Oblique letters go a long way toward breaking up a monospace grid.
This short, highly rounded font also has a corresponding TrueType font above!
Exaggerated thickness makes for a fun diversion from the everyday grind.
This is an experiment to see how much can be removed from a letterform while leaving it distinct enough to be read.
Who hasn’t had at least a brief love affair with the classic Macintosh system font, Chicago?
Joints and pipes are partially the inspiration for this somewhat abstract font.
The above font is strengthened and made more readable with a thicker stroke.
Inspiration struck from watching a friend play an old game with a similar font on the Atari 800.
Mechanical, serifed, modern, and somewhat steampunk – this is a personal favorite.
Skoolhaus has a certain basic, geometric, childlike appeal.
Instead of smaller, why not make the lowercase... lighter?
Save for extended characters, Solstice is converted directly from the NES game of the same name (and thus is not covered under the Creative Commons license).
My very first Impulse Tracker font. Not exciting, but also not very distracting.
Making music... with a Speak&Spell? (Note: The track “Spell Machine” came first.)
Space made angular, this is tied with Rivet for my frequency of use.
This broken serifed font, a mutation of Rivet, never got a better name.
This is precisely, pixel-for-pixel, the font used on the TI-81 graphing calculator (and thus is not covered under the Creative Commons license).
This is precisely, pixel-for-pixel, the font used in the TI-99/4A home computer (and thus is not covered under the Creative Commons license).
Its uppercase comes from most early NES games, and its lowercase comes specifically from Metroid (and thus is not covered under the Creative Commons license).
Winterfresh is stark, square, and just chilly enough to be crisp. It provided some of the inspiration for the font “E-Keet Paragon Black” listed above.
This font is converted from the Gameboy game The Legend of Zelda: Link’s Awakening (and thus is not covered under the Creative Commons license).